WASTED Modding Documentation  1
ModdingDocumentation
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 CBaseEquipmentRepresents an equippable BaseItem
 CBaseItemAn item that can be held in a Container
 CBlurActionAffects the player only. Blurs the screen for the specified length of time
 CBuffAddActionAdds a stack of the specified buff to the character
 CBuffAddedEventTriggers whenever a specified buff is added to the character
 CBuffAttributeRepresents a change to an attribute that is applied by a Buff/Equipment
 CBuffRemoveActionRemoves a stack of the specified buff to the character
 CConditionA Condition that can be applied to a character
 CConditionActionAn action that is applied once a ConditionEvent is triggered
 CConditionAddActionAdds a stack of the specified condition to the character
 CConditionAddedTriggers when the Condition is first applied to the character
 CConditionEventConditionEvents will trigger the ConditionActions that are attached to the same GameObject once the conditions specified by the ConditionEvent are satisfied
 CConditionRemovedTriggers when the Condition is removed from the character
 CContextTagsResetEventTriggers whenever a character's context tags are reset/modified. This happens fairly often, so using this condition event is not recommended
 CDieEventTriggers when the character dies
 CDungeonSpawnWeightOverrides the default spawn weight of an item
 CEnemyHurtEventTriggers when the character hurts another target
 CEnemyKilledEventTriggers when the character kills another target
 CExpireConditionRemoves/expires the specified condition, or itself if no condition is specified
 CExplodeActionCreates an explosion
 CHaltOnChanceActionStops execution of the current condition event based on a random value
 CHaltOnTagActionStops execution of the current condition event if the target has a context tag
 CItemUsedEventTriggers when the character uses an item
 CModifyHealthActionModifies a character's health
 CModifyItemActionModifies an item in the character's inventory
 COnFireEventTriggers when the character fires a weapon
 COnTakeDamageEventTriggers when the character takes damage from another character
 CPlaySoundActionPlays a sound
 CShowTextActionShows text in the combat log
 CTimerConditionEventTriggers the condition based on a countdown timer
 CWeapon
 CChargeShot