|
WASTED Modding Documentation
1
ModdingDocumentation
|
| CBaseEquipment | Represents an equippable BaseItem |
| CBaseItem | An item that can be held in a Container |
| CBlurAction | Affects the player only. Blurs the screen for the specified length of time |
| CBuffAddAction | Adds a stack of the specified buff to the character |
| CBuffAddedEvent | Triggers whenever a specified buff is added to the character |
| CBuffAttribute | Represents a change to an attribute that is applied by a Buff/Equipment |
| CBuffRemoveAction | Removes a stack of the specified buff to the character |
| CCondition | A Condition that can be applied to a character |
| CConditionAction | An action that is applied once a ConditionEvent is triggered |
| CConditionAddAction | Adds a stack of the specified condition to the character |
| CConditionAdded | Triggers when the Condition is first applied to the character |
| CConditionEvent | ConditionEvents will trigger the ConditionActions that are attached to the same GameObject once the conditions specified by the ConditionEvent are satisfied |
| CConditionRemoved | Triggers when the Condition is removed from the character |
| CContextTagsResetEvent | Triggers whenever a character's context tags are reset/modified. This happens fairly often, so using this condition event is not recommended |
| CDieEvent | Triggers when the character dies |
| CDungeonSpawnWeight | Overrides the default spawn weight of an item |
| CEnemyHurtEvent | Triggers when the character hurts another target |
| CEnemyKilledEvent | Triggers when the character kills another target |
| CExpireCondition | Removes/expires the specified condition, or itself if no condition is specified |
| CExplodeAction | Creates an explosion |
| CHaltOnChanceAction | Stops execution of the current condition event based on a random value |
| CHaltOnTagAction | Stops execution of the current condition event if the target has a context tag |
| CItemUsedEvent | Triggers when the character uses an item |
| CModifyHealthAction | Modifies a character's health |
| CModifyItemAction | Modifies an item in the character's inventory |
| COnFireEvent | Triggers when the character fires a weapon |
| COnTakeDamageEvent | Triggers when the character takes damage from another character |
| CPlaySoundAction | Plays a sound |
| CShowTextAction | Shows text in the combat log |
| CTimerConditionEvent | Triggers the condition based on a countdown timer |
| ▼CWeapon | |
| CChargeShot |